Bonus FeatĪt 1st, 2nd, and every 2 levels thereafter, a conscript gains a bonus feat. When they gain their first level in the conscript class, conscripts may choose either Charisma, Intelligence or Wisdom as their practitioner modifier. Conscripts are considered Expert combatants. Class Abilities Table: Conscriptīonus feat, bonus talent, combat specializations, combat trainingĪ conscript may combine combat spheres and talents to create powerful martial techniques. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice. Proficiencies: Conscripts are proficient with simple weapons, as well as light armor and bucklers. Role: Conscripts learn all of their combat training on the battlefield, and typically learn to fill whatever role best suits the equipment they have to work with.Ĭlass Skills: The conscript’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Survival (Wis), Swim (Str), and three other class skills of the conscript’s choice, chosen at character creation. Alternatively, a Conscript may start with 15 GP, an outfit worth 10 GP or less, a melee weapon, a ranged weapon, and a suit of armor (the Conscript must be proficient with the weapons and armor chosen). ![]() ![]() Starting Wealth: 1d6 x 10 gp (average 35 gp) In addition, each character begins play with an outfit worth 10 gp or less. Regardless of how they come to the battlefield, all conscripts who leave it alive do so because of the same two reasons: they have a natural gift for battle, and they figured out how to make do with the tools they had. ![]() Figure it out.”Ĭonscripts don’t choose a life of battle, they have it thrust upon by them by fate or circumstance. “You know what they say, a spear in the hand is… Well, it’s a spear.
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